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PUBG Mobile : All Weapon Damage Stats And List of Damage By All Guns

PUBG Mobile : All Weapon Damage Stats And List of Damage By All Guns | TechnoHubNet


PUBG Mobile Continues To Be One Of The Most Popular Online Mobile Games In The World. If You Are Good at Playing PUBG Mobile, Then I’m Sure You’ve a Particular Gun Combo That You Usually Prefer. But Do You Actually Know The Amount Of Damage Each Gun Offers?

The Game Developers Don’t Actually Offer Official Stats, But Thanks To Various Sources We Do Have A Certain Idea. Here’s A List of All the Weapons on PUBG Mobile Along With Their Damage Stats. Do Note, These Are Not Accurate Numbers, But Are The Closest Values.

1. Assault Rifles (AR)

Assault Rifles are Weapons with Medium-High Ammo Capacity and the Ability to Place A Lot of Rounds Downrange Quickly. While They Don't Boast The Ammo Limit Of Light Machine Guns, They Trade It For A Much Higher Accuracy. Similarly, There Is A Trade-Off With Higher Accuracy Weapons Like DMRs Or Sniper Rifles in That Those Weapons Have A Much Lower Rate Of Fire And Ammo Capacity Compared To Assault Rifles. As Such, Assault Rifles Are A Midpoint Between The Weapons In Battlegrounds.

2. Light Machine Guns (LMG)

Light Machine Guns Are Essentially Weapons That Boast Higher Rate Of Fire Over Assault Rifles And A Slight Increase In Bullet Damage, But With A Much Higher Drop Off In Terms Of Range And Ammo Carrying Capacity. While LMGs Themselves Can Fire More Bullets, They Go Through These Bullets Much Faster, And Because Of How Many Of Them There Are, You Go Through Them A Lot Faster Too. This Limits Their Usefulness Dramatically.
Assault Rifles (AR) & Light Machine Guns (LMG) Damage Stats:-
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
Groza
47
0.08s
3s
0.1%
10.24%
21.18%
Beryl M762
46
0.086s
2.9s
3.67%
13.21%
12.06m
AUG A3
41
0.085s
3.66s
0.13%
11.87%
24.57m
M416
41
0.085s
2.1s
9.87%
12.38%
19.23m
G36C
41
0.086s
3.8s
10.11%
13.36%
15.47m
QBZ 95
41
0.092s
3.66s
9.26%
13.99%
15.25m
SCAR-L
41
0.096s
2.2s
7.49%
12.87%
18.23m
M16A4
43
0.075s
2.2s
5.56%
22.69%
23.6m
Mk47 Mutant
49
0.1s
3.36s
2.41%
22.18%
18.85m
AKM
47
0.1s
2.9s
8.16%
13.32%
14.21m
DP-28
51
0.109s
5.5s
2.63%
15.33%
12.99m
M249
45
0.075s
8.2s
0.09%
12.72%
23.13m

3. Designated Marksman Rifles (DMR)

DMRs, Or Designated Marksman Rifles, Are Weapons Between The Assault Rifles And Sniper Rifles Categories. Broadly Speaking, They've got Just Short Of the Range of A Sniper Rifle, And Just Slightly Higher Damage than an Assault Rifle, albeit with a Slightly Lower Magazine Size. Functionally Speaking, They're A Great Short to Medium Range Precision Rifle, But They're Not That Great in Assault Situations.
Designated Marksman Rifles (DMR) Damage Stats:
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
MK14
61
0.09s
3.683s
0.14%
26.15%
151.73m
SLR
58
0.1s
3.683s
3.68%
25.98%
117.82m
SKS
53
0.09s
4.55s
4.66%
25.75%
96.08m
QBU
48
0.1s
3s
5.57%
23.95%
72.41m
Mini 14
46
0.13s
3.6s
3.93%
24.86%
82.11m
VSS
41
0.086s
2.9s
1.16%
14.37%
29.11m

4. Submachine Guns (SMG)

Submachine Guns Are Great Close-Range Weapons That Have The Accuracy Of Most Pistols But Get The Magazine Size And Fire Rate Of One Of The Assault Rifles. While The Aforementioned Hit In Accuracy Can Make A Lot Of These Shots Null, The Ability To Put So Many Bullets Out In Close Range Can Very Quickly Overwhelm Enemies And Negate Any Positional Or Equipment Benefit They Might Have.
Submachine Guns (SMG) Damage Stats:
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
Vector
31
0.055s
2.2s
2.63s
12.58%
9.52m
UZI
26
0.048s
3.1s
2.92%
12.6%
6.01m
MP5K
33
0.066s
4.58s
6.36%
14.63%
14.9m
Tommy Gun
40
0.086s
3.45s
1.29%
12.66%
8.45m
PP-19 Bizon
35
0.065s
3.7s
2.45%
14.04%
8.03m
UMP45
39
0.092s
3.1s
3.27%
15.36%
10.75m

5. Sniper Rifles

Sniper Rifles Are The Ultimate Weapons When It Comes To Range And Power. In General, These Rifles Suffer From Low Magazine Sizes And A Cripplingly Low Rate Of Fire, But Are Redeemed By Their High Damage And Extreme Range Capabilities. Due To The Small Magazine Sizes And Slow Rate Of Fire, One Must Use These Rifles With Extreme Caution, As One Shot Missed Could Spell The End For The User, And Multiple Shots Missed Means A Long Time Of Being Vulnerable While Reloading Or Switching Weapons.
Sniper Rifle Damage Stats:
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
AWM
105
1.85s
4.6s
0.23%
12.82%
148.51m
M24
75
1.8s
4.2s
2.5%
8.93%
106.88m
Kar98k
79
1.9s
4s
4.4%
7.85%
111.13m
Win94
66
0.6s
4s
7.98%
44.43%
47.75m

6. Shotguns

Shotguns Are Weapons Designed To Fire Shell Cartridges That Are Different From Normal Bullet Cartridges. Shells Are Usually Loaded With A Kind Of Pellets That Can Vary In Size Depending On The Desired Application. The Shell Is Loaded With A Wad That Acts As A Wall, Pushing The Pellets Or Payload Out Of The Shell Cartridge. This Means That Most Rifles Used For Shooting Shotgun Shells Uses Normal Barrels Without Rifling Which Makes Them Less Effective For Shooting Bullets Designed For Rifled Barrels.

In Real-Life There Are Different Types Of Shot That Are Loaded Into A Shell Depending On Application. The Most Common Are: Small Pellets For Clay Pigeons And Pest Removal, Buck Shot For Larger Targets And Law Enforcement Applications, Slug For Rifled Barrels That Acts As One Projectile, Bean Bags For Less Than Lethal Applications And Flechette Nails That Penetrate Tissue.

Because Of The Spread Of The Pellets, The Shotgun Is Less Useful Over Larger Distances, As The Traveling Projectiles Tend To Travel Away From The Center Of The Predicted Bullet Path Eventually Covering The Area Much Like A Cone Shape. With An Adjustment Of The Barrel Using A Choke, The Rifle Can Direct Most Of The Pellets In A More Narrow Path, Making The Shotgun More Effective Even At Medium Ranges.
Shotgun Damage Stats:
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
S12K
24
0.25s
3s
1.08%
87.01%
6.39m
S1897
26
0.75s
4s
3.44%
91.44%
6.61m
S686
26
0.2s
3s
2.48%
91.5%
4.92m
Sawed-Off
22
0.25s
4s
0.42%
91.45%
6.11m
DBS
26
S
S
0.07%
85.35%
9.37s

7. Pistols

Pistols Are Great Secondary Weapons, But They Can Also Function As Primaries. Because They Do Decent Damage at Decent Range, They're Sort Of an "All around Okay" Weapon. Replace With An Actual Main Weapon As Soon As You Can, Though, Because The Limited Ammo Carry And Damage Rating Will Harm You In The Long Run.
Pistols and Sidearm Damage Stats:
Weapon
Base Damage
Fire Rate
Reload Duration
Spawn Rate
Avg. Accuracy
Avg. Kill Distance
Deagle
62
0.25s
2.5s
0.59%
40.43%
42.49m
R1895
55
0.4s
6.25s
2.23%
44.47%
5.04m
R45
55
0.25s
3.2s
0.61%
42.27%
13.8m
P1911
41
0.11s
2.1s
2.05%
34.26%
8.64m
P92
35
0.09s
2s
2.55%
34.52%
9.64m
P18C
23
0.06s
2s
0.27%
31.27%
71.62m
Skorpion
22
0.07s
3.1s
0.4%
27.78%
9.83m

8. Melee Weapons

Melee Weapons Are Often A Weapon Of Last Resort - They Don't Have Any Range And Have Poor "Rate Of Fire". That Being Said, If You Can Get the Drop on Your Enemy, You Can Absolutely Use These Weapons to Great Effect, Getting a Relatively Easy Kill. That's Hard To Do, Though, So As Said Before, You Should Really Consider Them Sidearm Or Weapons Of Last Resort.
Melee and Other Weapon Damage Stats:
Weapon
Base Damage
Fire Rate
Crossbow
105
3.8s
Pan
80
0.75s
Machete
60
0.75s
Crowbar
60
0.75s
Sickle
60
0.75s
Superman Punch
38
1s
Punch
18
0.33s

9. Throwables

The Throwable Weapon Type Is Perhaps The Most Consistently Misused In The Game. While They Can Do Immediate Damage, Especially the Frag Grenade and Molotov cocktail, they’re Best Used as a Denial Weapon. By Laying Down Fire and Tossing These Weapons into an Area, You're Denying This Area to Your Adversary, and Allowing for Greater Control of Their Movement and Their Basic Abilities. For Instance, The Smoke Grenade Can Help Obscure Your Movements, And The Stun Grenade Can Help To Remove Sight And Sound From Your Adversary, At Least Temporarily.



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